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1. "Monitor" Turreting - let smaller ships carry a larger turret - in Player Features and Ideas Discussion [original thread]
You only gain longer range with loss of firepower when you install oversized weapons. And BTW, you can do it at the moment already. Like putting a medium sized launcher to Eris, for the loss of 7 other weapons. ect. --- Sell orders Recruitment
- by Steven Dynahir - at 2006.09.15 10:38:00
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2. Mining Drone Love... - in Player Features and Ideas Discussion [original thread]
Yeah, but Moros had 35 mining drones before it got nerfed. 5*yeild*200% (skill) doesn match up with 35*yeild! --- Sell orders Recruitment
- by Steven Dynahir - at 2006.09.15 10:34:00
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3. Colourblind Mod - in Player Features and Ideas Discussion [original thread]
Quote: for example if i was to make a new game, instead of a red/green colour scheme what would be better suited to the colour blind. Red = Green = Red (99% cases of Colourblindness, others are yellow/blue or something like that. So basi...
- by Steven Dynahir - at 2006.09.08 09:11:00
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4. Colourblind Mod - in Player Features and Ideas Discussion [original thread]
Aww.. I shouldn't. (Please take note, this might be considered as a rude joke, and if you don't want to see such, do not click =) Link --- Sell orders Recruitment
- by Steven Dynahir - at 2006.09.06 12:32:00
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5. Cost for armour/structure repairers and shield boosters. - in Player Features and Ideas Discussion [original thread]
Originally by: Hypo Psycho well to start with the "mineral requirements" arent balanced, that would need sorting. and also what would we do with the capacitor? do they make them smaller? to balance it again all i can say is if this did hap...
- by Steven Dynahir - at 2006.09.04 10:19:00
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6. Cost for armour/structure repairers and shield boosters. - in Player Features and Ideas Discussion [original thread]
Originally by: codepic And what if these are already in the module itself? What if there is a global service at stations which reloads these modules at stations every time they're fitted/unfitted? Pick up your own story to it, it's needles...
- by Steven Dynahir - at 2006.09.01 14:06:00
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7. Cost for armour/structure repairers and shield boosters. - in Player Features and Ideas Discussion [original thread]
Currently repairing modules do repair without any added costs. This means that a tank can tank indefinately until the damage treshold exeeds the combined value of resistance and repairers/boosters efficiency. What I would suggest is that each of ...
- by Steven Dynahir - at 2006.09.01 13:42:00
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8. Mini Carriers. - in Player Features and Ideas Discussion [original thread]
That would be like allowing the +1 drone control module to be fitted on other ships and then seeded to market. (Ok, so Moros comes a wtfpwnmobile with this? So what?) --- Sell orders
- by Steven Dynahir - at 2006.04.05 10:08:00
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9. Medium/Heavy Tractor Beam - in Player Features and Ideas Discussion [original thread]
Originally by: Radix Salvilines i agree - at least 40km tractor range is needed!! nice workout of the tractors idea. Everything is cool except smaller speed of the bigger tractors. Whiel they are more powerfule they should be able to main...
- by Steven Dynahir - at 2006.04.05 10:06:00
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10. Medium/Heavy Tractor Beam - in Player Features and Ideas Discussion [original thread]
Quick suggestion for tractorbeams. Skill - Tractor Beams Allows the operation of tractor beams. Additional bonus is +5% tractor beam speed per level. Pre-requisite is Sience level 4. Implant - DynaTract FV1 Improves tractor beam range and...
- by Steven Dynahir - at 2006.04.04 06:59:00
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11. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Tried this? 1. Use fast frigate to orbit at 200km 2. Lock snowball launcher 3. Fire --- Sell orders
- by Steven Dynahir - at 2006.03.27 10:44:00
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12. "Forcing" people out of hub systems - in Player Features and Ideas Discussion [original thread]
Quote: So base of 1 isk and I am jumping from 0.9 to 1.0 therefore. 1*(1+(1.0-0.9) is going to cost me 1.1 isk to jump. Wow, I'll be broke in 200 years or so providing I never earn any more isk. Yup, that's 1.1ISK and it'n not even coll...
- by Steven Dynahir - at 2006.03.26 10:58:00
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13. "Forcing" people out of hub systems - in Player Features and Ideas Discussion [original thread]
Edited by: Steven Dynahir on 24/03/2006 14:08:49 I believe CCP has been trying to get people out from the Hub systems for a while, but no single thing has helped on this. What I am suggesting is simple way to encourage people to move away from...
- by Steven Dynahir - at 2006.03.24 14:05:00
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14. Few things about corporation management - in Player Features and Ideas Discussion [original thread]
Repair Why is there no option to repair modules in corporation hangar. Now it is required to move damaged module to invidual hangar and then repair it and move back to corporation hangar. Reprocess Why is there no option to reprocess equipm...
- by Steven Dynahir - at 2006.03.24 13:48:00
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15. EVE Stockexchange - in Player Features and Ideas Discussion [original thread]
Allow escrow of stocks. That will help the trade. --- Regional Sell orders
- by Steven Dynahir - at 2006.03.03 16:56:00
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16. Drone improvement idea! - in Player Features and Ideas Discussion [original thread]
Originally by: Blydchyld if idea=mwd+drone,'no' idea != mwd+drone explanation: If drone is more than 2500m from it's target, the drone should use it's microwarpdrive to close the distance, instead of happily buzzing along with it's o...
- by Steven Dynahir - at 2006.02.20 12:47:00
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17. Drone improvement idea! - in Player Features and Ideas Discussion [original thread]
if range(drone.pos, drone.target)>2500 then drone.mwd=true; --- Regional Sell orders
- by Steven Dynahir - at 2006.02.20 08:54:00
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18. Escrow search - in Player Features and Ideas Discussion [original thread]
How about a feature where you could select certain item and show all the available escrow deal containing that item? Say you need an "gistii 100mn mwd", so you pick that on the list, and every deal with it shows up. Listing should allow a choice ...
- by Steven Dynahir - at 2006.02.14 13:40:00
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19. Paying for Insta's - in Player Features and Ideas Discussion [original thread]
warpcheckok=false while warpcheckok=false if getnearestobject(warpinposition)>15000 then warpcheckok=true else warpinposition.x=warpinposition.x-1000 warpinposition.y=warpinposition.y-1000 warpinposition.z=warpinposition.z-1000 wend --- R...
- by Steven Dynahir - at 2006.02.03 14:16:00
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20. Regional sales orders - in Player Features and Ideas Discussion [original thread]
I would like to see a new feature added into the game, which I'll refer as regional sales orders. This feature would consist of two parts described below. #1 - Sales warehouse A new hangar like current ships/items for personal use and new sales ...
- by Steven Dynahir - at 2006.02.02 06:25:00
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